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I began developing applications from an interest in making games as a kid. As I grew up, I
eventually found myself able to buy a computer to learn and enjoy making 2D games and GUI
applications.
From here, I eventually tried my hand at teaching new people how to
program and found it both to be profitable and enjoyable. After about a year of teaching,
I began writing a book to teach the GDScript programming language. In the third part, you’ll
be able to read about all the potential error codes and what they mean. There are also tips
on how to write clean code.